Clock Circuits
HOPPER CLOCK
Two hoppers facing each other with items bouncing between them. A comparator reads the item count to generate a signal. Clock period depends on the number of items.
When to Use
Long-period clocks for daylight cycles, slow farms, timed events that need minutes between pulses.
Materials
- ▸2 Hoppers
- ▸2 Redstone Comparators
- ▸Redstone Dust
- ▸Items (any stackable)
- ▸Solid blocks
How to Build
- 1Place two hoppers facing each other (shift-click placement).
- 2Put a comparator reading out of each hopper.
- 3Place items in one hopper (more items = longer period per side).
- 4The items transfer back and forth; comparators detect fullness changes.
- 5Use the comparator output as your clock signal.
- 6Add a lever to one hopper to lock it and pause the clock.
Variants
- ▸Single-comparator hopper clock (simpler, one output)
- ▸Multi-hopper chain (for extremely long periods)
- ▸Adjustable hopper clock (add/remove items to change period)