LEVER
A switch that outputs a constant redstone signal of 15 when flipped ON. Toggle-based, stays in its current state until flipped again. Attaches to any solid surface.

Crafting Recipe
1 Stick + 1 Cobblestone → 1 Lever
Signal Behavior
Input
Player interaction (right-click)
Output
Signal strength 15 when ON, 0 when OFF
Max Signal Strength
15
Delay
None (instant)
Modes
- Toggle on/off
Making Lever: the pattern and the full ingredient count
The 1x2 recipe for Lever asks for 1 Cobblestone and 1 Stick. The craft yields exactly one Lever for those 2 items.
Lever in a 1x2 grid, square by square
| Ingredient in Lever | Number of squares |
|---|---|
| 1 | |
| 1 | |
| Lever out of a single craft | 1 |
As the Lever crafting recipe stands in Java Edition 26.2.
The Lever in short: what it is and what it does
A switch that outputs a constant redstone signal of 15 when flipped ON. Toggle-based, stays in its current state until flipped again. Attaches to any solid surface.
As a power source it sits at the start of a circuit, generating the signal that everything downstream reacts to. It is the only single-block toggle in the game, which is why it is the default debug switch redstoners slap onto a circuit to test it.
Since Alpha 1.0.1 the Lever has been part of redstone, and Java Edition 26.2 is the version described here.
The redstone mechanics of the Lever, step by step
Input for the Lever means player interaction (right-click), and the output is signal strength 15 when ON, 0 when OFF.
Flipping it on emits a constant signal 15 with no delay; flipping it off drops to 0 instantly. It strongly powers the block it is attached to, so a lever on the side of a solid block will power dust on the far side of that block.
Powering note: Strongly powers its attachment block, letting it power around corners.
It acts instantly with no redstone-tick delay of its own, so it adds nothing to the timing of a circuit.
Strength 15 at the source means the last powered piece of dust sits 15 blocks away from the Lever, and the one after it stays dark.
The Lever has 1 setting you need to know about before you place it, and here they are: toggle on/off.
From nothing to a working Lever
- 1Craft the Lever: 1 Stick + 1 Cobblestone → 1 Lever.
- 2Pick the spot before you place anything: the Lever needs a solid surface under it and a clear line through to the next part of the circuit it has to feed.
- 3Run redstone dust away from it toward the component you want to control, remembering the signal will fall by 1 per block.
- 4Flip the input once and watch the Lever on its own before you wire anything else to it, because a wrong facing or a wrong block behind it is far cheaper to fix at this point than later.
Jobs the Lever does well
- ▸Manual on/off switch
- ▸Locking repeaters
- ▸Debug tool for circuits
- ▸Door controls
Tips & common mistakes
- !Forgetting it stays on (not momentary)
- !Placing on wrong face of block
- !Because it latches, a lever left on will keep a repeater locked or a piston extended forever, handy for memory, but a common cause of 'stuck' contraptions.
Questions people ask about the Lever

Why would you put a Lever in a Minecraft redstone build?
The Lever is most often used for manual on/off switch, locking repeaters, debug tool for circuits, and door controls. As a power source it sits at the start of a circuit, generating the signal that everything downstream reacts to.

How strong is the signal out of a Lever?
Signal strength 15 when ON, 0 when OFF. That is 15 at the source, dropping one per block of dust.

What does a Lever cost to make?
1 Stick + 1 Cobblestone → 1 Lever. It was introduced in Alpha 1.0.1.

What is the most common mistake with the Lever?
Forgetting it stays on (not momentary). Placing on wrong face of block.
Components that connect to Lever
Follow Lever further into the site through these 6 component pages:
Calibrated Sculk Sensor, another of the 13 components in this group
Redstone Torch, grouped with Lever, 13 of them in total
Block of Redstone, sits in the same group of 13 as Lever
Stone Button, one of the 13 in the same group
Wooden Button, grouped with Lever, 13 of them in total
Stone Pressure Plate, grouped with Lever, 13 of them in total
Lever as a block: the four numbers that matter most
Hardness 0.5 is what Lever costs you in swings, and no tool makes it quicker.
Light level 0: Lever is dark, powered or not. Lever resists explosions to 0.5, the same as its hardness, which means TNT clears it.
| Lever | What Java Edition says |
|---|---|
| Lever hardness | 0.5 |
| Lever blast resistance | 0.5 |
| Fastest tool on Lever | no tool in particular |
| Light out of Lever | 0 |
