Skip to main content

REDSTONE COMPONENTS

Every redstone component in Minecraft. Signal behavior, crafting, uses, and common mistakes.

Minecraft has 37 redstone components, and this page lists every one of them: 13 power sources, 3 transmission, 12 mechanical and 9 triggers. Each has its own page with the signal it takes in, the signal it puts out, its delay in ticks, its crafting recipe and the block values behind it.

23 of the 37 can put out the full signal of 15, and 14 put out no redstone signal at all because their output is a physical action rather than a wire. 34 have a crafting recipe; the rest are mined or found. 4 give off light of their own, which matters more than people expect once you build indoors.

The table below is the fastest way to compare them. Every number in it is the number the game uses in Java Edition 26.2, and every row links to the full page for that component.

All 37 Minecraft redstone components laid out together
Every redstone component in the game, grouped by what it does.

Power Sources

Blocks that generate redstone signals on their own or through player interaction.

Redstone Torch

A torch that emits a constant redstone signal of 15. Can be inverted (turned off) by powering the block it is attached to. Fundamental building block for NOT gates and memory circuits.

Max signal: 15Added: Alpha 1.0.1

Block of Redstone

A solid block that provides a constant redstone signal of 15 in all directions. Can be pushed by pistons, making it essential for movable power sources in flying machines and piston circuits.

Max signal: 15Added: 1.5

Lever

A switch that outputs a constant redstone signal of 15 when flipped ON. Toggle-based, stays in its current state until flipped again. Attaches to any solid surface.

Max signal: 15Added: Alpha 1.0.1

Stone Button

A momentary switch that emits a redstone pulse of 15 for 10 redstone ticks (1 second) when pressed. Cannot be activated by arrows.

Max signal: 15Added: Alpha 1.0.1

Wooden Button

A momentary switch that emits a redstone pulse of 15 for 15 redstone ticks (1.5 seconds). Can be activated by arrows, making it useful for arrow-triggered mechanisms.

Max signal: 15Added: Beta 1.6

Stone Pressure Plate

Outputs signal strength 15 when a player or mob stands on it. Does not detect items or arrows. Deactivates when the entity steps off.

Max signal: 15Added: Alpha 1.0.1

Wooden Pressure Plate

Outputs signal strength 15 when any entity, dropped item, or arrow lands on it. More sensitive than stone pressure plates.

Max signal: 15Added: Alpha 1.0.1

Heavy Weighted Pressure Plate

An iron pressure plate that outputs signal strength based on the number of entities on it. Every 10 entities adds 1 signal strength, up to 15. Used for entity counting.

Max signal: 15Added: 1.5

Light Weighted Pressure Plate

A gold pressure plate that outputs signal strength based on entity count. Each entity adds 1 signal strength, up to 15. More sensitive than the heavy variant.

Max signal: 15Added: 1.5

Daylight Detector

Outputs a redstone signal proportional to the current sunlight level. Can be inverted (right-click) to output based on darkness. Signal ranges from 0 to 15 depending on time of day.

Max signal: 15Added: 1.5

Tripwire Hook

Placed in pairs with string between them. Outputs signal strength 15 when an entity passes through the string. Can span up to 40 blocks.

Max signal: 15Added: 1.3.1

Sculk Sensor

A wireless redstone component that detects vibrations (footsteps, block placement, etc.) within a 9-block radius and outputs a redstone signal. Different vibrations produce different signal strengths.

Max signal: 15Added: 1.19

Calibrated Sculk Sensor

A sculk sensor with an amethyst shard filter. Accepts a redstone signal input to filter which vibration frequencies it detects. Only triggers on the specified frequency.

Max signal: 15Added: 1.20

Transmission

Blocks and items that carry, modify, or redirect redstone signals.

Mechanical

Blocks that convert redstone signals into physical movement or action.

Piston

Extends when powered, pushing up to 12 blocks in its facing direction. Cannot push obsidian, bedrock, or extended pistons. Does not pull blocks back when retracting.

Max signal: 0Added: Beta 1.7

Sticky Piston

Like a regular piston but pulls the attached block back when retracting. Essential for doors, drawbridges, and any mechanism that needs blocks to return to their original position.

Max signal: 0Added: Beta 1.7

Dispenser

A block that dispenses items when powered. Behavior depends on the item: shoots arrows/eggs/potions, places water/lava, equips armor on players, etc. Has 9 inventory slots.

Max signal: 0Added: Beta 1.2

Dropper

Similar to a dispenser but always drops items as entities or feeds them into adjacent containers. Does not shoot projectiles or use items. Essential for item transport systems.

Max signal: 0Added: 1.5

Hopper

Collects items from above and transfers them to the container it points at. Can be locked (disabled) with a redstone signal. Transfers 1 item every 8 game ticks (0.4 seconds).

Max signal: 0Added: 1.5

Note Block

Plays a musical note when powered. The instrument depends on the block below it, and the pitch is set by right-clicking (25 pitches, 2 octaves). Can be detected by sculk sensors.

Max signal: 0Added: Beta 1.2

TNT

Ignites when powered by redstone, becoming a primed TNT entity that explodes after 4 seconds (80 game ticks). Destroys blocks and damages entities in blast radius.

Max signal: 0Added: Alpha 1.0.14

Redstone Lamp

A light source that turns on when powered by redstone. Emits light level 15 when on, 0 when off. Has a slight delay when turning off (2 redstone ticks).

Max signal: 0Added: 1.2.1

Bell

Rings when powered by redstone or when hit by a player. Highlights nearby raid mobs with glowing effect. Can be hung from blocks or placed on solid surfaces.

Max signal: 0Added: 1.14

Crafter

An automated crafting block added in 1.21. When powered with a redstone signal, it crafts using items in its 3x3 grid. Individual slots can be disabled. Outputs crafted items from its face.

Max signal: 0Added: 1.21

Slime Block

A bouncy transparent block that sticks to adjacent blocks when pushed or pulled by pistons. Forms the backbone of flying machines. Entities bounce when landing on it.

Max signal: 0Added: 1.8

Honey Block

A sticky transparent block that sticks to adjacent blocks but does NOT stick to slime blocks. Slows entities walking on or against it. Useful for separating piston contraptions.

Max signal: 0Added: 1.15

Triggers

Blocks that detect events and output redstone signals in response.

Observer

Detects block state changes in front of its face and emits a 1-tick pulse from its back. Detects placement, removal, growth, state changes, and more.

Max signal: 15Added: 1.11

Trapped Chest

A chest that outputs a redstone signal proportional to the number of players viewing it. Signal strength equals the number of players with the chest open, up to 15.

Max signal: 15Added: 1.5

Target

Outputs a redstone signal when hit by a projectile. Signal strength depends on accuracy, center hit gives 15, edges give less. Signal lasts 10 redstone ticks.

Max signal: 15Added: 1.16

Lectern

Outputs a redstone signal proportional to the page being read in the placed book. Also emits a pulse when a player turns a page. Can be read by comparators for the page number.

Max signal: 15Added: 1.14

Detector Rail

A rail that outputs a redstone signal when a minecart passes over it. Comparator can read the contents of container minecarts. Signal lasts while minecart is on the rail.

Max signal: 15Added: Beta 1.5

Powered Rail

Accelerates minecarts when powered by redstone, and brakes them when unpowered. Powered rails propagate power up to 9 rails from the source. Essential for minecart systems.

Max signal: 0Added: Beta 1.5

Activator Rail

A rail that activates passing minecarts when powered. Effects depend on minecart type: TNT minecarts ignite, hopper minecarts lock, players dismount from regular minecarts.

Max signal: 0Added: 1.5

Lightning Rod

Attracts lightning strikes in a 128-block radius and outputs a redstone signal of 15 for 8 game ticks when struck. Prevents lightning fires in the surrounding area.

Max signal: 15Added: 1.17

Jukebox

Plays music discs and outputs a comparator signal based on which disc is inserted. Each of the 16 music discs produces a unique signal strength from 1 to 15.

Max signal: 15Added: Alpha 1.0.14

All 37 redstone components compared

Every component with its group, its maximum signal, its delay, the version it arrived in, its hardness and what one costs to craft.

Every component with its group, its maximum signal, its delay, the version it arrived in, its hardness and what one costs to craft.
ComponentGroupMax signalDelayAddedHardnessCraft cost
Redstone Torch iconRedstone TorchPower Sources151 redstone tick (0.1s) to toggleAlpha 1.0.102 items for 1
Block of Redstone iconBlock of RedstonePower Sources15None (instant)1.559 items for 1
Lever iconLeverPower Sources15None (instant)Alpha 1.0.10.52 items for 1
Stone Button iconStone ButtonPower Sources1510 redstone ticks (1 second) pulse...Alpha 1.0.10.51 items for 1
Wooden Button iconWooden ButtonPower Sources1515 redstone ticks (1.5 seconds) pulse...Beta 1.60.51 items for 1
Stone Pressure Plate iconStone Pressure PlatePower Sources155 redstone ticks (0.5s) after entity...Alpha 1.0.10.52 items for 1
Wooden Pressure Plate iconWooden Pressure PlatePower Sources155 redstone ticks after entity/item...Alpha 1.0.10.52 items for 1
Heavy Weighted Pressure Plate iconHeavy Weighted Pressure PlatePower Sources155 redstone ticks after all entities...1.50.52 items for 1
Light Weighted Pressure Plate iconLight Weighted Pressure PlatePower Sources155 redstone ticks after all entities...1.50.52 items for 1
Daylight Detector iconDaylight DetectorPower Sources15Real-time (updates with sun position)1.50.29 items for 1
Tripwire Hook iconTripwire HookPower Sources15None (instant activation)1.3.103 items for 2
Sculk Sensor iconSculk SensorPower Sources15Varies (vibration travel time + 2 game...1.191.5not crafted
Calibrated Sculk Sensor iconCalibrated Sculk SensorPower Sources15Vibration travel time + 2 game ticks1.201.54 items for 1
Redstone Dust iconRedstone DustTransmission15None (instant propagation)Alpha 1.0.1not a block1 items for 9
Redstone Repeater iconRedstone RepeaterTransmission151-4 redstone ticks (configurable)Beta 1.306 items for 1
Redstone Comparator iconRedstone ComparatorTransmission151 redstone tick1.507 items for 1
Piston iconPistonMechanical00 ticks to extend (instant), 3 game...Beta 1.71.59 items for 1
Sticky Piston iconSticky PistonMechanical00 ticks to extend, 3 game ticks to...Beta 1.71.52 items for 1
Dispenser iconDispenserMechanical0Activates on rising edge of signalBeta 1.23.59 items for 1
Dropper iconDropperMechanical0Activates on rising edge of signal1.53.58 items for 1
Hopper iconHopperMechanical0Transfers every 8 game ticks (2.5...1.536 items for 1
Note Block iconNote BlockMechanical0Plays on rising edge of signalBeta 1.20.89 items for 1
TNT iconTNTMechanical04 seconds (80 ticks) fuseAlpha 1.0.1409 items for 1
Redstone Lamp iconRedstone LampMechanical0Instant on, 2 redstone ticks to turn off1.2.10.35 items for 1
Bell iconBellMechanical0Instant1.145not crafted
Observer iconObserverTriggers152 game ticks (1 redstone tick) pulse1.1139 items for 1
Trapped Chest iconTrapped ChestTriggers15Instant on open, slight delay on close1.52.52 items for 1
Target iconTargetTriggers15Signal lasts 10 redstone ticks (1...1.160.55 items for 1
Lectern iconLecternTriggers15Instant pulse on page turn1.142.55 items for 1
Detector Rail iconDetector RailTriggers15Active while minecart is on railBeta 1.50.78 items for 6
Powered Rail iconPowered RailTriggers0Instant effect on passing minecartBeta 1.50.78 items for 6
Activator Rail iconActivator RailTriggers0Instant effect on passing minecart1.50.79 items for 6
Lightning Rod iconLightning RodTriggers158 game ticks (4 redstone ticks) pulse1.1733 items for 1
Jukebox iconJukeboxTriggers15Instant on disc insertionAlpha 1.0.1429 items for 1
Crafter iconCrafterMechanical0Crafts on rising edge of signal1.211.59 items for 1
Slime Block iconSlime BlockMechanical0N/A1.8not a blocknot crafted
Honey Block iconHoney BlockMechanical0N/A1.1504 items for 1

Questions about redstone components

How many redstone components are there in Minecraft?

This site covers 37, split over 4 groups: Power Sources (13), Transmission (3), Mechanical (12) and Triggers (9). That count is the blocks that make, carry or react to a redstone signal, so decorative blocks that merely light up are not in it.

Redstone Dust icon

Which redstone components put out a full signal of 15?

23 of the 37 do, among them Redstone Torch, Block of Redstone, Lever and Stone Button. Every other component either weakens the signal as it travels or produces no signal at all, and the Max signal column in the table above says which is which.

Crafting Table icon

What is the cheapest redstone component to craft?

Redstone Dust, at 1 item for 9. The most expensive of the 34 craftable ones is Crafter at 9 items. 3 components have no recipe at all: Sculk Sensor, Bell and Slime Block.

Which redstone components give off light?

4 of them, led by Redstone Lamp at light level 15, Redstone Torch at light level 7 and Sculk Sensor at light level 1. That light is enough to change what can spawn next to your build, so it is worth knowing before you wire a room full of them.

Barrier icon

Which redstone component is the hardest to break?

Block of Redstone, with a hardness of 5 and a blast resistance of 6. Most redstone components sit far below that: the median hardness across the 35 that are blocks is 0.7.

Book icon

Which redstone components were added most recently?

Piston in Beta 1.7, Sticky Piston in Beta 1.7 and Wooden Button in Beta 1.6. The oldest go back to 1.2.1, so redstone has been growing for the whole life of the game.

All 37 Minecraft redstone components
Redstone Components in Minecraft. 37 components in 4 groups, each with its own page.