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MechanicalAdded in Alpha 1.0.14

TNT

Ignites when powered by redstone, becoming a primed TNT entity that explodes after 4 seconds (80 game ticks). Destroys blocks and damages entities in blast radius.

TNT sprite

Crafting Recipe

5 Gunpowder + 4 Sand → 1 TNT

See the full TNT crafting recipe on Crafting

Signal Behavior

Input

Any redstone signal ignites it

Output

None (becomes entity)

Max Signal Strength

0

Delay

4 seconds (80 ticks) fuse

Modes

  • Primed (4-second fuse)

What TNT costs you on the crafting grid, exactly

To craft TNT you place 5 Gunpowder and 4 Sand in the shape below, which fills a 3x3 corner of the grid. That is 9 items for a single TNT.

Count on 5 Gunpowder per TNT; that is where 56 percent of the cost sits.

The 3x3 pattern that makes TNT

gunpowder in the TNT recipe, row 1 column 1
sand in the TNT recipe, row 1 column 2
gunpowder in the TNT recipe, row 1 column 3
sand in the TNT recipe, row 2 column 1
gunpowder in the TNT recipe, row 2 column 2
sand in the TNT recipe, row 2 column 3
gunpowder in the TNT recipe, row 3 column 1
sand in the TNT recipe, row 3 column 2
gunpowder in the TNT recipe, row 3 column 3
One craft of TNT, item by item
TNT is built fromSquares it fills
Gunpowder iconGunpowder5
Sand iconSand4
TNT you end up with1

Taken from the TNT crafting recipe in Java Edition 26.2.

What the TNT is, and what it does for you

Ignites when powered by redstone, becoming a primed TNT entity that explodes after 4 seconds (80 game ticks). Destroys blocks and damages entities in blast radius.

As a mechanical component it converts a redstone signal into physical action rather than passing the signal onward. It is the destructive payload behind cannons, mining machines, and trapped vaults.

The version to remember for the TNT is Alpha 1.0.14, when it arrived; this page follows Java Edition 26.2.

Inside the TNT: what the signal actually does

On the input side, any redstone signal ignites it. It returns no redstone signal of its own, its effect is becomes entity.

Any redstone power ignites it, converting the block into a primed TNT entity that explodes after a 4-second (80-game-tick) fuse. Once primed it obeys gravity and can be pushed, which is exactly how TNT cannons launch a projectile charge. The blast destroys nearby redstone wiring, so keep control circuits clear of the radius.

Its output is a pulse, not a held signal: 4 seconds (80 ticks) fuse.

These are the modes you can put the TNT into, and each one changes what comes out: primed (4-second fuse).

How to put a TNT down properly

  1. 1Craft the TNT: 5 Gunpowder + 4 Sand → 1 TNT.
  2. 2Set the TNT down facing the way the signal has to travel, on a block that will actually hold it in place, and leave room in front of it for the movement.
  3. 3Feed it a redstone pulse or signal from a lever, button, or circuit; it will perform its action and ignore further power until the input changes.
  4. 4Before it goes anywhere near a real build, run the TNT on its own a few times over and check every result against the timing figures listed above this step.

Uses & applications of the TNT

  • ▸TNT cannons
  • ▸Mining
  • ▸Traps
  • ▸Blast chambers
  • ▸Terrain clearing

Tips & common mistakes

  • !Destroys redstone wiring around it
  • !Primed TNT is affected by gravity
  • !Explosion power varies with distance
  • !The 4-second fuse and gravity on primed TNT are what cannons rely on, time the ignition of charge versus projectile carefully or the cannon blows itself up.

The TNT FAQ, answered

  1. TNT, the icon for this component question

    What do redstoners actually build with the TNT in Minecraft?

    The TNT is most often used for TNT cannons, mining, traps, and blast chambers. As a mechanical component it converts a redstone signal into physical action rather than passing the signal onward.

  2. Redstone Dust, the icon for this component question

    How far does the TNT push a signal?

    The TNT does not output a redstone signal of its own; its result is none (becomes entity). Its purpose is physical action, not signal generation.

  3. TNT, the icon for this component question

    What does a TNT cost to make?

    5 Gunpowder + 4 Sand → 1 TNT. It was introduced in Alpha 1.0.14.

  4. Redstone Repeater, the icon for this component question

    How long is the TNT's pulse?

    4 seconds (80 ticks) fuse. Because it is a pulse rather than a held signal, use an extender if you need the output to last longer, or an edge detector if you need exactly one trigger.

Components that connect to TNT

Follow TNT further into the site through these 6 component pages:

How TNT holds up: hardness, blasts and light level

There is nothing to mine here. TNT sits at hardness 0 and pops off immediately.

Blast resistance matches at 0, so a creeper next to TNT takes it with him. No light comes off TNT, so torch the area around it if that matters.

Block values for TNT in Minecraft Java Edition
TNTValue in Java Edition
TNT hardness0
TNT blast resistance0
Fastest tool on TNTno tool in particular
Light out of TNT0
Everything about TNT on ItemsBuilds that use TNT
Back to all 37 redstone components
TNT, a Minecraft redstone component, added in Alpha 1.0.14
This is TNT in game, mechanical, added in Minecraft Alpha 1.0.14, maximum signal 0.