TARGET
Outputs a redstone signal when hit by a projectile. Signal strength depends on accuracy, center hit gives 15, edges give less. Signal lasts 10 redstone ticks.
Crafting Recipe
4 Redstone Dust + 1 Hay Bale → 1 Target
Signal Behavior
Input
Projectile hit (arrows, tridents, snowballs, etc.)
Output
Signal strength 1-15 based on accuracy
Max Signal Strength
15
Delay
Signal lasts 10 redstone ticks (1 second)
Modes
- Analog signal based on hit accuracy
Crafting Target: the grid and what it all costs
The 3x3 recipe for Target asks for 4 Redstone and 1 Hay Block. That is 5 items for a single Target.
Redstone is the bulk of it, 4 out of 5, and the other 1 ingredient fills the rest.
Where each item goes in the 3x3 Target grid
| Goes into Target | Amount in the grid |
|---|---|
| 4 | |
| 1 | |
| Target out of one craft | 1 |
Read straight off the Target recipe in Java Edition 26.2.
Target, in one place: what it is and what it does
Outputs a redstone signal when hit by a projectile. Signal strength depends on accuracy, center hit gives 15, edges give less. Signal lasts 10 redstone ticks.
As a trigger it watches the world for an event and converts that event into a redstone signal. It is the projectile-scoring block behind target ranges, minigames, and ranged remote switches.
The Target was added to Minecraft in 1.16; everything below is its Java Edition 26.2 behaviour.
The redstone mechanics of the Target, step by step
On the input side, projectile hit (arrows, tridents, snowballs, etc.). On the output side, signal strength 1-15 based on accuracy.
A projectile hit outputs an analog signal from 1 to 15 based on how close to the bullseye it lands, and the signal then holds for 10 redstone ticks (1 second) before clearing. The projectile type does not change the value, only accuracy does. Arrows that stick can be reused for the next shot.
Its output is a pulse, not a held signal: signal lasts 10 redstone ticks (1 second).
It can output a maximum signal strength of 15, which travels 15 blocks through bare redstone dust before fading to nothing.
The Target has 1 setting you need to know about before you place it, and here they are: analog signal based on hit accuracy.
How to set up the Target
- 1Craft the Target: 4 Redstone Dust + 1 Hay Bale → 1 Target.
- 2Pick the spot before you place anything: the Target needs a solid surface under it and a clear line through to whatever event it is meant to notice happening.
- 3Lead the signal it produces into a repeater or dust line so the rest of your contraption can respond to the detected event.
- 4Flip the input once and watch the Target on its own before you wire anything else to it, because a wrong facing or a wrong block behind it is far cheaper to fix at this point than later.
Uses & applications of the Target
- ▸Target practice ranges
- ▸Mini-games
- ▸Accuracy-based mechanisms
- ▸Remote activation
Tips & common mistakes
- !Signal strength varies with accuracy
- !10-tick output duration, not instant pulse
- !Projectile type doesn't affect signal strength
- !Its output is a held 1-second signal, not a clean pulse, so feed it through an edge detector if you need exactly one trigger per hit.
Target, frequently asked questions

Why would you put a Target in a Minecraft redstone build?
The Target is most often used for target practice ranges, mini-games, accuracy-based mechanisms, and remote activation. As a trigger it watches the world for an event and converts that event into a redstone signal.

How strong is the signal out of a Target?
Signal strength 1-15 based on accuracy. That is 15 at the source, dropping one per block of dust.

What is the recipe for a Target?
4 Redstone Dust + 1 Hay Bale → 1 Target. It was introduced in 1.16.

How long is the Target's pulse?
Signal lasts 10 redstone ticks (1 second). Because it is a pulse rather than a held signal, use an extender if you need the output to last longer, or an edge detector if you need exactly one trigger.
Components that connect to Target
6 other component pages tie straight into Target, and here is what the link is:
Redstone Dust, you need 4 of these before you can craft Target
Detector Rail, another of the 9 components in this group
Powered Rail, grouped with Target, 9 of them in total
Activator Rail, grouped with Target, 9 of them in total
Lightning Rod, one of the 9 in the same group
Jukebox, grouped with Target, 9 of them in total
Target as a block: the four numbers that matter most
Hardness 0.5 is what Target costs you in swings, best spent with a hoe.
It emits no light of its own, so it will not stop a mob spawning next to it. Blast resistance matches at 0.5, so a creeper next to Target takes it with him.
| Target | What Java Edition says |
|---|---|
| Target hardness | 0.5 |
| Target blast resistance | 0.5 |
| Fastest tool on Target | hoe |
| Light out of Target | 0 |
