TRAPPED CHEST
A chest that outputs a redstone signal proportional to the number of players viewing it. Signal strength equals the number of players with the chest open, up to 15.

Crafting Recipe
1 Chest + 1 Tripwire Hook → 1 Trapped Chest
Signal Behavior
Input
Players opening the chest
Output
Signal strength = number of players viewing
Max Signal Strength
15
Delay
Instant on open, slight delay on close
Modes
- Analog signal based on viewer count
Making Trapped Chest: the pattern and the full ingredient count
No pattern is needed for Trapped Chest. 1 Chest and 1 Tripwire Hook in any square gives you one. The craft yields exactly one Trapped Chest for those 2 items.
| Ingredient in Trapped Chest | Number of squares |
|---|---|
| 1 | |
| 1 | |
| Trapped Chest out of a single craft | 1 |
As the Trapped Chest crafting recipe stands in Java Edition 26.2.
Trapped Chest, in one place: what it is and what it does
A chest that outputs a redstone signal proportional to the number of players viewing it. Signal strength equals the number of players with the chest open, up to 15.
As a trigger it watches the world for an event and converts that event into a redstone signal. It is a chest that doubles as a player sensor, perfect for loot traps and secret-room triggers.
Since 1.5 the Trapped Chest has been part of redstone, and Java Edition 26.2 is the version described here.
Inside the Trapped Chest: what the signal actually does
Input for the Trapped Chest means players opening the chest, and the output is signal strength = number of players viewing.
Its output equals the number of players currently viewing it, so one player gives signal 1 and the signal scales up with viewers to a cap of 15. It looks almost identical to a normal chest apart from a faint red tint on the latch. The signal lasts only while the chest GUI is open.
It acts instantly with no redstone-tick delay of its own, so it adds nothing to the timing of a circuit.
Strength 15 at the source means the last powered piece of dust sits 15 blocks away from the Trapped Chest, and the one after it stays dark.
These are the modes you can put the Trapped Chest into, and each one changes what comes out: analog signal based on viewer count.
Placing the Trapped Chest, step by step
- 1Craft the Trapped Chest: 1 Chest + 1 Tripwire Hook → 1 Trapped Chest.
- 2Set the Trapped Chest down facing the way the signal has to travel, on a block that will actually hold it in place, somewhere the event you care about happens in range.
- 3Lead the signal it produces into a repeater or dust line so the rest of your contraption can respond to the detected event.
- 4Before it goes anywhere near a real build, run the Trapped Chest on its own a few times over and check every result against the timing figures listed above this step.
Where the Trapped Chest earns its keep
- ▸Player traps
- ▸Secret room triggers
- ▸Player counting
- ▸Security systems
Tips & common mistakes
- !Looks similar to regular chest (slight red tint)
- !Can be placed next to regular chests
- !Signal only while chest is open
- !Because the signal is just 1 for a single player, drive a comparator or repeater off it rather than expecting a strong 15.
The Trapped Chest FAQ, answered

What do redstoners actually build with the Trapped Chest in Minecraft?
The Trapped Chest is most often used for player traps, secret room triggers, player counting, and security systems. As a trigger it watches the world for an event and converts that event into a redstone signal.

How far does the Trapped Chest push a signal?
Up to 15 out of the Trapped Chest, and not a level more than that. Signal strength = number of players viewing.

What is the recipe for a Trapped Chest?
1 Chest + 1 Tripwire Hook → 1 Trapped Chest. It was introduced in 1.5.

What is the most common mistake with the Trapped Chest?
Looks similar to regular chest (slight red tint). Can be placed next to regular chests.
Components that connect to Trapped Chest
Trapped Chest does not stand on its own. 6 other component pages are tied to it:
Tripwire Hook, you need 1 of these before you can craft Trapped Chest
Target, sits in the same group of 9 as Trapped Chest
Lectern, sits in the same group of 9 as Trapped Chest
Detector Rail, another of the 9 components in this group
Powered Rail, one of the 9 in the same group
Activator Rail, one of the 9 in the same group
Trapped Chest as a block: the four numbers that matter most
Bring an axe: Trapped Chest has a hardness of 2.5.
Resistance 2.5: nothing special. An explosion beside Trapped Chest removes it. No light comes off Trapped Chest, so torch the area around it if that matters.
| Trapped Chest | What Java Edition says |
|---|---|
| Trapped Chest hardness | 2.5 |
| Trapped Chest blast resistance | 2.5 |
| Fastest tool on Trapped Chest | axe |
| Light out of Trapped Chest | 0 |
