HEAVY WEIGHTED PRESSURE PLATE
An iron pressure plate that outputs signal strength based on the number of entities on it. Every 10 entities adds 1 signal strength, up to 15. Used for entity counting.
Crafting Recipe
2 Iron Ingots → 1 Heavy Weighted Pressure Plate
Signal Behavior
Input
Entities standing on it
Output
Signal strength = ceil(entity count / 10), max 15
Max Signal Strength
15
Delay
5 redstone ticks after all entities removed
Modes
- Analog signal based on entity count
What Heavy Weighted Pressure Plate costs you on the crafting grid, exactly
One Heavy Weighted Pressure Plate takes 2 Iron Ingot, laid out in a 2x1 pattern on the crafting grid. That is 2 items for a single Heavy Weighted Pressure Plate.
The 2x1 pattern that makes Heavy Weighted Pressure Plate
| Heavy Weighted Pressure Plate is built from | Squares it fills |
|---|---|
| 2 | |
| Heavy Weighted Pressure Plate you end up with | 1 |
Taken from the Heavy Weighted Pressure Plate crafting recipe in Java Edition 26.2.
What the Heavy Weighted Pressure Plate is, and what it does for you
An iron pressure plate that outputs signal strength based on the number of entities on it. Every 10 entities adds 1 signal strength, up to 15. Used for entity counting.
As a power source it sits at the start of a circuit, generating the signal that everything downstream reacts to. It is an analog counting plate, reading crowd density rather than acting as a simple on/off switch.
Since 1.5 the Heavy Weighted Pressure Plate has been part of redstone, and Java Edition 26.2 is the version described here.
How the Heavy Weighted Pressure Plate works: the redstone mechanics
Input for the Heavy Weighted Pressure Plate means entities standing on it, and the output is signal strength = ceil(entity count / 10), max 15.
Its output is ceil(entities / 10) capped at 15, so it takes 10 entities to reach signal 1 and 150 entities to max out at 15. The iron texture distinguishes it from the gold light-weighted plate, which counts one entity per signal.
Timing-wise, factor in 5 redstone ticks after all entities removed when you wire it into a sequenced circuit.
Strength 15 at the source means the last powered piece of dust sits 15 blocks away from the Heavy Weighted Pressure Plate, and the one after it stays dark.
It operates in the following modes: analog signal based on entity count.
Setting up the Heavy Weighted Pressure Plate the right way
- 1Craft the Heavy Weighted Pressure Plate: 2 Iron Ingots → 1 Heavy Weighted Pressure Plate.
- 2Decide where the signal needs to start or land, then place the Heavy Weighted Pressure Plate against a solid surface so it can feed the rest of your circuit.
- 3Run redstone dust away from it toward the component you want to control, remembering the signal will fall by 1 per block.
- 4Test in a creative-mode plot first: trigger the input and confirm the Heavy Weighted Pressure Plate behaves exactly as the timing above predicts before committing it to a survival build.
Uses & applications
- ▸Entity counting
- ▸Mob farm density detection
- ▸Analog signal generation
- ▸Crowd-based mechanisms
Tips & common mistakes
- !Confusing with light weighted plate (gold)
- !Requires many entities for high signal
- !With so few entities per step it is poorly suited to fine counting, use the gold light-weighted plate when you need one-entity resolution.
Heavy Weighted Pressure Plate, frequently asked questions

What is the Heavy Weighted Pressure Plate used for in Minecraft redstone?
The Heavy Weighted Pressure Plate is most often used for entity counting, mob farm density detection, analog signal generation, and crowd-based mechanisms. As a power source it sits at the start of a circuit, generating the signal that everything downstream reacts to.

What signal strength does the Heavy Weighted Pressure Plate output?
Signal strength = ceil(entity count / 10), max 15. Its maximum signal strength is 15.

How do you craft the Heavy Weighted Pressure Plate?
2 Iron Ingots → 1 Heavy Weighted Pressure Plate. It was introduced in 1.5.

Does the Heavy Weighted Pressure Plate add any delay to a circuit?
Yes, 5 redstone ticks after all entities removed. Account for that timing when chaining it with other components, especially in clocks and fast doors.

How many mobs does a heavy weighted pressure plate need for a full signal?
The heavy weighted pressure plate outputs ceil(entity count / 10), capped at 15. It therefore needs 150 entities standing on it to reach the maximum signal strength of 15. Ten entities give signal 1, twenty give 2, and so on.
Components that connect to Heavy Weighted Pressure Plate
These 6 component pages share something concrete with Heavy Weighted Pressure Plate, not just a topic:
Lever, one of the 13 in the same group
Stone Button, another of the 13 components in this group
Wooden Button, grouped with Heavy Weighted Pressure Plate, 13 of them in total
Stone Pressure Plate, grouped with Heavy Weighted Pressure Plate, 13 of them in total
Wooden Pressure Plate, sits in the same group of 13 as Heavy Weighted Pressure Plate
Light Weighted Pressure Plate, grouped with Heavy Weighted Pressure Plate, 13 of them in total
How Heavy Weighted Pressure Plate holds up: hardness, blasts and light level
Breaking Heavy Weighted Pressure Plate takes a hardness of 0.5, and a pickaxe is what speeds that up.
Blast resistance matches at 0.5, so a creeper next to Heavy Weighted Pressure Plate takes it with him. No light comes off Heavy Weighted Pressure Plate, so torch the area around it if that matters.
| Heavy Weighted Pressure Plate | Value in Java Edition |
|---|---|
| Heavy Weighted Pressure Plate hardness | 0.5 |
| Heavy Weighted Pressure Plate blast resistance | 0.5 |
| Fastest tool on Heavy Weighted Pressure Plate | pickaxe |
| Light out of Heavy Weighted Pressure Plate | 0 |
